![]() ![]() ![]() To name a few, possessing a Goomba enables Mario to jump on other Goombas and form a Goomba tower to climb great heights. This adds a little variety to gameplay, but the mechanics are a mixed bag. With Cappy’s help, you can throw your cap to eliminate smaller enemies and possess many others. This loss in Super Mario Odyssey only serves to introduce the main gameplay gimmick: Cappy. Without his cap, Mario would be attacked by a Bob-Omb when he hit the Power-Up block. ![]() In Super Mario 64, Mario needed his cap for power-ups that would enable him to fly, turn metal or turn invisible. The significance of losing Mario’s cap is more apparent for long-time fans since it has often been important in earlier 3D Mario games. As Mario gives chase, he loses his cap and it ends up shredded. Bowser kidnaps Peach and plans to force her to marry him. The gameplay gimmick with Cappy is mostly good, but the game doesn’t give players much motivation to continue playing after all the kingdoms are unlocked. They had great potential but serve little purpose outside the main story and aren’t big enough to capture the gamer’s attention for long afterward. What we got, however, was a collection of disconnected mini-sandbox kingdoms. When Super Mario Odyssey came out in 2017, it was reasonable to expect an open world sandbox game like Breath of the Wild. ![]()
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